![]() ![]() The majority are found easily on your direct path as you make it around the mostly linear level, but others were hidden, or below you in sections that required some level of platforming and usually at the risk of falling into the water and your doom. ![]() ![]() Throughout the two chapters, there was an abundance of flowers to collect - Chapter Two had 450 of these things to find. None of it was as hard as Kula World, but I am hoping for some slightly more challenging sections in the full game. These sections reminded me of the PS1 classic Kula World as you need to use momentum to make certain 90-degree rolls across elevated bridges and also take several sections slow and steady. The platforming is a mix of simply third-person jumping, but also several tight sections where you’re surrounded by water and you need to roll Skully carefully through without falling into the water which is Skully’s kryptonite. The first two chapters of Skully are rather tutorial-full but gave me a good example of what the moment-to-moment action will be in the full release.Īs with all good mascot-platformers of ye-old-yesterday, Skully is equal parts platforming, collecting and combat. ![]()
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